Designation: PRE22
Colloquial Terms: The Smiling Man, The Grinning Man, STALKER, Rosebud, Sisyphus, The Rapturous, Loverboy, Lovers, The Suitor, The Gardener, Carrot Top, False Eyes, Rictus, The Dancer
Physical Description: Appears as a man with wild red hair. His face is often described as difficult to look at, as it does not seem to follow common geometrical laws. His smile is wider than his face and his eyes are so "impossible" that those who look at them directly often experience minor brain damage.
Behavioral Characteristics: While PRE22 seems to most commonly target young women, it is not unheard of for him to target individuals of different ages and genders. PRE22 usually announces his presence by leaving flowers for his targets and watching them from afar. Then, when they are alone, he abducts them. What happens after is unclear, as the few victims who resurface are often so traumatized by their experiences that they can't give a coherent account. PRE22 has also been observed to exhibit some control over flowers.
PRE22's domain is known as the Flower Fields.
Showing posts with label PRE Data. Show all posts
Showing posts with label PRE Data. Show all posts
Monday, September 17, 2012
Wednesday, July 18, 2012
PRE21: "Grotesque"
Designation: PRE21
Colloquial Terms: The Grotesque, the Reverie, Somnivore, Oneirophage, the Living Nightmare, the Restless Dream, the Dark Carnival, Eternal Waking, DREAM, Phobetor
Physical Description: PRE21 has none
Behavioral Characteristics: Appears to be a sort of sentient nightmare that infects victims while they sleep. Those who have been attacked by PRE21 often report bizarre and horrifying dreams that left them in a state of terror and unease even after waking. Victims also often develop sleep disorders such as narcolepsy and (most commonly) somnambulism. In certain rare cases, victims have suffered permanent brain damage as a result of an attack.
Victims commonly report their dreams as taking the form of a large and grandiose circus, with all sorts of strange and exotic acts. However, this is by no means universal. Some victims have hallucinated clowns, freaks, and other such circus folk following them in their daily, waking life.
It is commonly believed that PRE21 is capable of trapping its victims in an eternal sleep, not unlike a coma. For obvious reasons, this has never been verified.
Colloquial Terms: The Grotesque, the Reverie, Somnivore, Oneirophage, the Living Nightmare, the Restless Dream, the Dark Carnival, Eternal Waking, DREAM, Phobetor
Physical Description: PRE21 has none
Behavioral Characteristics: Appears to be a sort of sentient nightmare that infects victims while they sleep. Those who have been attacked by PRE21 often report bizarre and horrifying dreams that left them in a state of terror and unease even after waking. Victims also often develop sleep disorders such as narcolepsy and (most commonly) somnambulism. In certain rare cases, victims have suffered permanent brain damage as a result of an attack.
Victims commonly report their dreams as taking the form of a large and grandiose circus, with all sorts of strange and exotic acts. However, this is by no means universal. Some victims have hallucinated clowns, freaks, and other such circus folk following them in their daily, waking life.
It is commonly believed that PRE21 is capable of trapping its victims in an eternal sleep, not unlike a coma. For obvious reasons, this has never been verified.
Monday, July 2, 2012
PRE20: "Mother of Snakes"
Designation: PRE20
Colloquial Terms: The Mother of Snakes, the Serpent of Eden, Lamia, Echidna, Abyzou, Naga Kanya, The Lady of Shining Scales, The Salvation, The Serpentine Mother, The Sinuous Mother, The Darkening Mirror, The Mother of All Lamentations, The Temptation, SLITHERER, Mistress of Mirrors
Physical Description: PRE20 is often described as a woman with snake-like features. The exact details, such as scales, shape of pupils, whether she has hair, facial structure, and whether she has a tail or legs, tend to vary between different accounts. One thing most accounts agree on is that she tends to only be seen in mirrors.
Behavioral Characteristics: PRE20 appears to her victims through mirrors. She often shows them images of themselves, but twisted and monstrous. These images often reflect the darker aspects of her victims' personalities in some way. Victims of PRE20 tend to become increasingly paranoid, and develop of fear of mirrors. They also have a tendency to become increasingly self-loathing, often to the point of developing suicidal tendencies. In some cases, PRE20 has been observed to pull victims into the mirror with her. She has also displayed the ability to control and command all manner of snakes.
Servants of PRE20 are called Lilim, and are almost all women who have been pulled into the mirror by her. PRE20's domain is the Garden of Desolation.
Colloquial Terms: The Mother of Snakes, the Serpent of Eden, Lamia, Echidna, Abyzou, Naga Kanya, The Lady of Shining Scales, The Salvation, The Serpentine Mother, The Sinuous Mother, The Darkening Mirror, The Mother of All Lamentations, The Temptation, SLITHERER, Mistress of Mirrors
Physical Description: PRE20 is often described as a woman with snake-like features. The exact details, such as scales, shape of pupils, whether she has hair, facial structure, and whether she has a tail or legs, tend to vary between different accounts. One thing most accounts agree on is that she tends to only be seen in mirrors.
Behavioral Characteristics: PRE20 appears to her victims through mirrors. She often shows them images of themselves, but twisted and monstrous. These images often reflect the darker aspects of her victims' personalities in some way. Victims of PRE20 tend to become increasingly paranoid, and develop of fear of mirrors. They also have a tendency to become increasingly self-loathing, often to the point of developing suicidal tendencies. In some cases, PRE20 has been observed to pull victims into the mirror with her. She has also displayed the ability to control and command all manner of snakes.
Servants of PRE20 are called Lilim, and are almost all women who have been pulled into the mirror by her. PRE20's domain is the Garden of Desolation.
Monday, February 13, 2012
PRE19: "Quiet"
Designation: PRE19
Colloquial Terms: The Quiet, The Unmaking, The Silent Void, The Screaming Darkness, The Starless Night, Rest, The All-Consuming Void, ENDING
Physical Description: PRE19 is defined by the complete absence of physical description
Behavioral Characteristics: It is believed that PRE19 came into existence in an alternate reality, as a result of that universe being torn in some way. PRE19 is nothingness. It is a void defined as the opposite of existence, which spreads across universes and consumes them. While it does pass from reality to reality, some "tendrils" of it can be sighted in different universes, erasing various things from existence.
Further Reading: This post from the blog "brighter than a spoon" as well as this blog.
Colloquial Terms: The Quiet, The Unmaking, The Silent Void, The Screaming Darkness, The Starless Night, Rest, The All-Consuming Void, ENDING
Physical Description: PRE19 is defined by the complete absence of physical description
Behavioral Characteristics: It is believed that PRE19 came into existence in an alternate reality, as a result of that universe being torn in some way. PRE19 is nothingness. It is a void defined as the opposite of existence, which spreads across universes and consumes them. While it does pass from reality to reality, some "tendrils" of it can be sighted in different universes, erasing various things from existence.
Further Reading: This post from the blog "brighter than a spoon" as well as this blog.
Sunday, January 22, 2012
PRE18: "Unnamed Child"
Note: Since things have finally calmed down, I'm hoping to get this blog back to business as usual. I'm doing fine, by the way. No need to worry about me. --SΣ
Designation: PRE18
Colloquial Terms: The Unnamed Child, The Lost Girl, Precious, Darling, The Daughter of All, OFFSPRING, Little Nameless
Physical Description: Appears as a young girl, about six to eight years of age. Exact physical characteristics vary, but many not affected by its abilities describe its face as being wrong somehow, with subtly off proportions. Those who are affected do not seem notice these characteristics.
Behavioral Description: PRE18 will initially appear to its chosen target as a homeless little girl. It will then begin to work at the target's mind. The target will be compelled by protect and care for PRE18, and slowly will become convinced that it is his or her daughter. Over a period of time, targets will begin to see PRE18 as the most important thing in their lives, often at the expense of everyone and everything else they know. Once PRE18 is the only thing the target cares about, PRE18 will vanish, leaving the target to desperately search for it for the rest of his or her life. Throughout this whole process, PRE18 has never been observed to speak. These victims are designated as P18A00 series, or "Wanderers."
If a victim of PRE18 ever happens to find it again, then PRE18 will whisper something in their ear. What it is whispers is unknown, but those who hear PRE18 became mindlessly devoted to her, and will, as they claim, "carry out [PRE18's] will." These victims will also lose all memory of their names, and those who knew the victims will likewise fail to recall the victims' name. These victims are designated as P18B00 series, or "Nameless."
Further Reading: This blog was kept by one of her victims. This blog also features her.
Designation: PRE18
Colloquial Terms: The Unnamed Child, The Lost Girl, Precious, Darling, The Daughter of All, OFFSPRING, Little Nameless
Physical Description: Appears as a young girl, about six to eight years of age. Exact physical characteristics vary, but many not affected by its abilities describe its face as being wrong somehow, with subtly off proportions. Those who are affected do not seem notice these characteristics.
Behavioral Description: PRE18 will initially appear to its chosen target as a homeless little girl. It will then begin to work at the target's mind. The target will be compelled by protect and care for PRE18, and slowly will become convinced that it is his or her daughter. Over a period of time, targets will begin to see PRE18 as the most important thing in their lives, often at the expense of everyone and everything else they know. Once PRE18 is the only thing the target cares about, PRE18 will vanish, leaving the target to desperately search for it for the rest of his or her life. Throughout this whole process, PRE18 has never been observed to speak. These victims are designated as P18A00 series, or "Wanderers."
If a victim of PRE18 ever happens to find it again, then PRE18 will whisper something in their ear. What it is whispers is unknown, but those who hear PRE18 became mindlessly devoted to her, and will, as they claim, "carry out [PRE18's] will." These victims will also lose all memory of their names, and those who knew the victims will likewise fail to recall the victims' name. These victims are designated as P18B00 series, or "Nameless."
Further Reading: This blog was kept by one of her victims. This blog also features her.
Tuesday, September 27, 2011
PRE11: "Manufactured Newborn"
Designation: PRE11
Colloquial Terms: The Manufactured Newborn, the Growing Doll, the Contraption, Chesire Cat, the Mad Machine, the Child of Gears, the Becoming God, TOWER
Physical Description: PRE11 can take numerous forms, however it seems that its "true" form is that of a tower built of seemingly random objects.
Behavioral Characteristics: When PRE11 begins operations in an area, it will take the form of a small, unassuming object. Over time, this object will draw others toward it and bond with them, forming a composite machine. Any object, no matter the size, shape, or composition, can be utilized by PRE11. When it has grown to what it deems to be sufficient mass, it will leave this reality and add its body to an ever growing tower of such contraptions, which resides in CW0104 "The Towering Realm"
Further Reading: This seems to be an account of its birth, and this and this document encounters with it.
Colloquial Terms: The Manufactured Newborn, the Growing Doll, the Contraption, Chesire Cat, the Mad Machine, the Child of Gears, the Becoming God, TOWER
Physical Description: PRE11 can take numerous forms, however it seems that its "true" form is that of a tower built of seemingly random objects.
Behavioral Characteristics: When PRE11 begins operations in an area, it will take the form of a small, unassuming object. Over time, this object will draw others toward it and bond with them, forming a composite machine. Any object, no matter the size, shape, or composition, can be utilized by PRE11. When it has grown to what it deems to be sufficient mass, it will leave this reality and add its body to an ever growing tower of such contraptions, which resides in CW0104 "The Towering Realm"
Further Reading: This seems to be an account of its birth, and this and this document encounters with it.
Wednesday, September 14, 2011
PRE17: "Eye"
Designation: PRE17
Colloquial Terms: The Eye, The Watcher, The Conscience, Judgment, JURY
Physical Appearance: Appears as a large eyeball that grows out of various surfaces. Only the victim is able to see it, and its gaze will always follow the victim.
Behavioral Characteristics: Usually targets people who have recently committed outlandish crimes (though it has been documented as targeting people who have only committed minor crimes as well). For a period between a week and a year, PRE17 will appear to the victim at various locations, slowly making the victim more nervous and paranoid. After some time, PRE17 will choose another victim and enter into that victim's body, merging with their consciousness. This creates a new being who identifies itself as "Judgment". Judgment will then track down and kill the original victim in a way befitting the original crime (NOTE: So if someone, say, dismembered a person, then Judgment will dismember them. Whereas if they merely lied, the Judgment might removed their tongue and make them bleed to death. Yes, these are both documented cases. --SΣ).
Shortly after conversion, Judgment's body will begin to break down. Within the span of a few weeks, the body will die.
Further Reading: This transcript of a forum conversation.
Colloquial Terms: The Eye, The Watcher, The Conscience, Judgment, JURY
Physical Appearance: Appears as a large eyeball that grows out of various surfaces. Only the victim is able to see it, and its gaze will always follow the victim.
Behavioral Characteristics: Usually targets people who have recently committed outlandish crimes (though it has been documented as targeting people who have only committed minor crimes as well). For a period between a week and a year, PRE17 will appear to the victim at various locations, slowly making the victim more nervous and paranoid. After some time, PRE17 will choose another victim and enter into that victim's body, merging with their consciousness. This creates a new being who identifies itself as "Judgment". Judgment will then track down and kill the original victim in a way befitting the original crime (NOTE: So if someone, say, dismembered a person, then Judgment will dismember them. Whereas if they merely lied, the Judgment might removed their tongue and make them bleed to death. Yes, these are both documented cases. --SΣ).
Shortly after conversion, Judgment's body will begin to break down. Within the span of a few weeks, the body will die.
Further Reading: This transcript of a forum conversation.
Monday, September 12, 2011
PRE16: "Intrusion"
Designation: PRE16
Colloquial Terms: The Intrusion, the Hive, the Swarm, the Unseen Horseman, the Eighth Plague, PESTILENCE
Physical Characteristics: A swarm of animals of varying species, the only common trait is that each animal belongs to the phylum arthropoda (NOTE: See here --SΣ)
Behavioral Characteristics: A sort of consciousness that affects large groups of arthropods, causing them all to move with a single-minded purpose. Like the animals in their natural state, PRE16 seeks to reproduce. It does so by seeking out a human host. As the host sleeps, PRE16's bodies into into the host through each orifice and lay eggs within the host's body. The host begins to become ill as a result of that. Within a few days, the eggs hatch, and the offspring devour the host from within. PRE16, with its new bodies, proceeds to seek out a new victim.
Violence against individual bodies will only serve to agitate PRE16.
Further Reading: This blog
Colloquial Terms: The Intrusion, the Hive, the Swarm, the Unseen Horseman, the Eighth Plague, PESTILENCE
Physical Characteristics: A swarm of animals of varying species, the only common trait is that each animal belongs to the phylum arthropoda (NOTE: See here --SΣ)
Behavioral Characteristics: A sort of consciousness that affects large groups of arthropods, causing them all to move with a single-minded purpose. Like the animals in their natural state, PRE16 seeks to reproduce. It does so by seeking out a human host. As the host sleeps, PRE16's bodies into into the host through each orifice and lay eggs within the host's body. The host begins to become ill as a result of that. Within a few days, the eggs hatch, and the offspring devour the host from within. PRE16, with its new bodies, proceeds to seek out a new victim.
Violence against individual bodies will only serve to agitate PRE16.
Further Reading: This blog
Sunday, August 14, 2011
Ludus Deorum
I've mentioned this before, but now here is a post further explaining the so-called "Grand Game" --SΣ
Ludus Deorum (Latin: "Game of Gods"), also called the "Grand Game" and the "Great Game", refers to the relations between the PREs and humans. The ultimate goal of Ludus Deorum is unknown, but the PREs will often form and break alliances with one another in order to reach it. Humans are used as the pieces in this game, being manipulated by the PREs as one may manipulate pieces on a chess or checkers board.
Certain PREs do not involve themselves in the game PRE04 "Grandfather" merely acts as an observer, and PRE06 "Empty City" does not actively participate, but rather serves as a neutral meeting ground for the PREs and their Servants.
Ludus Deorum (Latin: "Game of Gods"), also called the "Grand Game" and the "Great Game", refers to the relations between the PREs and humans. The ultimate goal of Ludus Deorum is unknown, but the PREs will often form and break alliances with one another in order to reach it. Humans are used as the pieces in this game, being manipulated by the PREs as one may manipulate pieces on a chess or checkers board.
Certain PREs do not involve themselves in the game PRE04 "Grandfather" merely acts as an observer, and PRE06 "Empty City" does not actively participate, but rather serves as a neutral meeting ground for the PREs and their Servants.
Saturday, July 23, 2011
PRE15: "Dying Man"
Designation: PRE15
Colloquial Terms: The Dying Man, the Lost Man, All and None, the Decay, Jumper, VAGRANT, He Who Seeks Shelter
Physical Characteristics: None, though victims do exhibit signs of necrosis and occasional deformities
Behavioral Characteristics: Lacks a physical body, but inhabits the bodies of others. Once it has entered a host body, the host begins to decay. Symptoms of PRE15's infection include necrosis and a variety of deformities including, but not limited to, the growth of extra limbs or digits, scales developing along the skin, development of extra organs, and cancerous growth of skin and muscle cells. The speed of decay varies from victim to victim, ranging a few hours to a few years. Psychological effects on hosts also vary. Some hosts appear to lose all signs of previous personality as PRE15 takes control, others appear normal except for occasional episodes of erratic behavior. A small number have been reported as having gone comatose. When the host body has decayed to the point that it is no longer feasible for PRE15 to inhabit it, then PRE15 will seek to make physical contact with another organism, jumping into the new body. There are some reports that PRE15 is able to split its consciousness and infect multiple bodies at once, though these reports are unconfirmed.
Though PRE15 currently possesses no body of its own, there is evidence to suggest that this was not always the case. NOTE: That evidence is classified. --SΣ
Further Reading: This blog as well as this blog, both concerning the same victim of PRE15
Colloquial Terms: The Dying Man, the Lost Man, All and None, the Decay, Jumper, VAGRANT, He Who Seeks Shelter
Physical Characteristics: None, though victims do exhibit signs of necrosis and occasional deformities
Behavioral Characteristics: Lacks a physical body, but inhabits the bodies of others. Once it has entered a host body, the host begins to decay. Symptoms of PRE15's infection include necrosis and a variety of deformities including, but not limited to, the growth of extra limbs or digits, scales developing along the skin, development of extra organs, and cancerous growth of skin and muscle cells. The speed of decay varies from victim to victim, ranging a few hours to a few years. Psychological effects on hosts also vary. Some hosts appear to lose all signs of previous personality as PRE15 takes control, others appear normal except for occasional episodes of erratic behavior. A small number have been reported as having gone comatose. When the host body has decayed to the point that it is no longer feasible for PRE15 to inhabit it, then PRE15 will seek to make physical contact with another organism, jumping into the new body. There are some reports that PRE15 is able to split its consciousness and infect multiple bodies at once, though these reports are unconfirmed.
Though PRE15 currently possesses no body of its own, there is evidence to suggest that this was not always the case. NOTE: That evidence is classified. --SΣ
Further Reading: This blog as well as this blog, both concerning the same victim of PRE15
Saturday, June 11, 2011
PRE14: "Ichor"
Designation: PRE14
Colloquial Terms: The Ichor, Scylla, Filament, Salmacis, Loom, The Flesh of the Other, The Invading Ink, DROWNING (NOTE: Recently, the name "Epping AquaTarkus" or "EAT" has become quite popular, though we have not added it to our database --SΣ)
Physical Characteristics: Body appears to be made of a clear, tasteless liquid, similar to water. It has been observed to reach out of its liquid state via the use of thin white tentacles. When enough of these tentacles wind together, a large blue-tinted mass is the result.
Behavioral Characteristics: Operates by replacing water with its own "body". When the "ink" of PRE14 is consumed by an organism, that organism begins to undergo a metamorphosis. Common symptoms include developing obsessions, hallucinations, and, in some rare cases, hydrophobia. Once enough "ink" is consumed, the organism shuts down and will remain in one place until another organism of the same species makes contact. The organism which has consumed the "ink", designated in either the P14A00 or P14B00 series (commonly referred to as a "Camper"), will then begin a slow process of learning behaviors from the non-infected organism. Once the "Camper" has learned enough, it becomes a part of PRE14's consciousness.
NOTE: From now on, I'm going to be adding "Further Reading" links to the end of PRE pages. This will be the first, but I will retroactively add links to previous pages. --SΣ
Further Reading: The blog Jordan Eats Normally Now seems to primarily deal with PRE14. This post in "Closest to the Sun" provides an eyewitness account of the Camper learning process.
Colloquial Terms: The Ichor, Scylla, Filament, Salmacis, Loom, The Flesh of the Other, The Invading Ink, DROWNING (NOTE: Recently, the name "Epping AquaTarkus" or "EAT" has become quite popular, though we have not added it to our database --SΣ)
Physical Characteristics: Body appears to be made of a clear, tasteless liquid, similar to water. It has been observed to reach out of its liquid state via the use of thin white tentacles. When enough of these tentacles wind together, a large blue-tinted mass is the result.
Behavioral Characteristics: Operates by replacing water with its own "body". When the "ink" of PRE14 is consumed by an organism, that organism begins to undergo a metamorphosis. Common symptoms include developing obsessions, hallucinations, and, in some rare cases, hydrophobia. Once enough "ink" is consumed, the organism shuts down and will remain in one place until another organism of the same species makes contact. The organism which has consumed the "ink", designated in either the P14A00 or P14B00 series (commonly referred to as a "Camper"), will then begin a slow process of learning behaviors from the non-infected organism. Once the "Camper" has learned enough, it becomes a part of PRE14's consciousness.
NOTE: From now on, I'm going to be adding "Further Reading" links to the end of PRE pages. This will be the first, but I will retroactively add links to previous pages. --SΣ
Further Reading: The blog Jordan Eats Normally Now seems to primarily deal with PRE14. This post in "Closest to the Sun" provides an eyewitness account of the Camper learning process.
Wednesday, June 8, 2011
PRE13: "Convocation"
Designation: PRE13
Colloquial Terms: The Convocation, The Storm, The Flock, Thunderbirds, Ziz, Roc, FEATHERED
Physical Characteristics: Appears as a large group of birds of various species. Mysterious "giant birds" have reportedly been sighted among large enough gatherings (NOTE: Archive Analysts believe those giant bird manifestations to be the inspiration for all sorts of legends, ranging from Thunderbirds to Rocs. --SΣ)
Behavioral Characteristics: Despite being spread over numerous bodies, it appears to possess only one mind. In large gatherings, static is often observed being discharged into the air. Has been known to attack humans. Sometimes observed leaving threatening messages for the intended victim, usually through the use of a human servant. Servants are used as nests, keeping birds within their own bodies.
Servants (NOTE: Or "nests" --SΣ) of PRE13 are designated under the P13A00 series.
Further Reading: The blog "The Darkling Thrush", as well as this story here.
Colloquial Terms: The Convocation, The Storm, The Flock, Thunderbirds, Ziz, Roc, FEATHERED
Physical Characteristics: Appears as a large group of birds of various species. Mysterious "giant birds" have reportedly been sighted among large enough gatherings (NOTE: Archive Analysts believe those giant bird manifestations to be the inspiration for all sorts of legends, ranging from Thunderbirds to Rocs. --SΣ)
Behavioral Characteristics: Despite being spread over numerous bodies, it appears to possess only one mind. In large gatherings, static is often observed being discharged into the air. Has been known to attack humans. Sometimes observed leaving threatening messages for the intended victim, usually through the use of a human servant. Servants are used as nests, keeping birds within their own bodies.
Servants (NOTE: Or "nests" --SΣ) of PRE13 are designated under the P13A00 series.
Further Reading: The blog "The Darkling Thrush", as well as this story here.
Sunday, June 5, 2011
PRE12: "Plague Doctor"
Designation: PRE12
Colloquial Terms: The Plague Doctor, Scourge, Doktor, Agony, Tengu, The Bird Faced One, The Carnival's Shadow, DECAY
Physical Characteristics: Appears as a mid-height man in a long dark robe and a bird-like mask (NOTE: He looks basically like the historical plague doctors, hence his most popular name --SΣ). Some accounts of its appearance vary, with different reports concerning the color of the mask, and whether or not it is a mask. Records indicate that, prior to the black plague of Europe, it appeared *CLASSIFIED*
Behavioral Characteristics: Spreads disease wherever it walks, and is capable of targeting specific individuals. Fond of appearing in large groups of costumed people, spreading various diseases among them (NOTE: He seems to enjoy Carnival in particular. There are tons of sightings during that celebration. --SΣ). Accounts of its speech are varied. Some have claimed that PRE12 makes no sound, others have claimed to have heard a low chuckling in its presence, and a select few have claimed to have heard it formulate speech. Some accounts have plants withering away as PRE12 walks past them.
Further Reading: This account links PRE12 to the Ticonderogo "Fever Ship" incident. The blog Quiet Cacophony appears to be written by a victim of PRE12, but we are not sure at the time of this writing.
Colloquial Terms: The Plague Doctor, Scourge, Doktor, Agony, Tengu, The Bird Faced One, The Carnival's Shadow, DECAY
Physical Characteristics: Appears as a mid-height man in a long dark robe and a bird-like mask (NOTE: He looks basically like the historical plague doctors, hence his most popular name --SΣ). Some accounts of its appearance vary, with different reports concerning the color of the mask, and whether or not it is a mask. Records indicate that, prior to the black plague of Europe, it appeared *CLASSIFIED*
Behavioral Characteristics: Spreads disease wherever it walks, and is capable of targeting specific individuals. Fond of appearing in large groups of costumed people, spreading various diseases among them (NOTE: He seems to enjoy Carnival in particular. There are tons of sightings during that celebration. --SΣ). Accounts of its speech are varied. Some have claimed that PRE12 makes no sound, others have claimed to have heard a low chuckling in its presence, and a select few have claimed to have heard it formulate speech. Some accounts have plants withering away as PRE12 walks past them.
Further Reading: This account links PRE12 to the Ticonderogo "Fever Ship" incident. The blog Quiet Cacophony appears to be written by a victim of PRE12, but we are not sure at the time of this writing.
Saturday, June 4, 2011
The John Kramer Transcript
NOTE: Below are excerpts from the memories of a boy named John Kramer. The events detailed are 100% accurate. I should know; I transcribed them myself. --SΣ
Age: 5 // It is a warm summer's night and John lays in bed
There is a man outside my window. He is tall and wears a suit and is really pale.
Age: 7 // It is a cold day in fall and John's school is just letting out
That stupidhead Billy is so mean to me! He tripped me and called me bad words. I hope he disappears like Cindy and Ryan.
Age: 7 // It is a cold winter day and John is playing out in the snow
It's so cold. I wanna build a snowman. How do I roll this big snowball up? It's really cold. But I don't want to get more clothes. There's a boy over there. I wonder if he wants to play with me? He's coming over and smiling. Wow! His face looks like it's been frozen! He's helping me build my snowman! I ask him what his name is and he just smiles. That's rude. My name is John! But this boy won't tell me his name!
Age: 7 // The night of the day that the previous memory takes place
Daddy won't talk to me. I want him to read me a story but he doesn't want to. Mommy says he's "stressed". Is that bad?
Age: 7 // Three days after the previous memory
The boy with the weird face is outside and I think he was talking to Daddy when he got home.
Age: 8 // Early spring
Yay! It's my birthday party! All my friends are here and Mommy is too! But I don't see Daddy anywhere. He said he'd be here, but I don't see him.
Age: 8 // A week after the previous memory
Daddy, where are you? Mommy is sad and I'm sad and we want you to come back please Daddy!
Age: 9 // A cold winter's day
I think I see Daddy outside. He looks really cold. Daddy, where did you go? Where you going? Daddy, come back! Who's that boy with you, Daddy? Did you get a new son? Daddy?
Do you love him more than me?
NOTE: Those are all the relevant excerpts of John's memories. The first two clearly indicate that PRE01 "Slender Man" was active in the area around where John lived, but for some reason did not target him. All the others seem to deal with PRE08 "Cold Boy". --SΣ
Age: 5 // It is a warm summer's night and John lays in bed
There is a man outside my window. He is tall and wears a suit and is really pale.
Age: 7 // It is a cold day in fall and John's school is just letting out
That stupidhead Billy is so mean to me! He tripped me and called me bad words. I hope he disappears like Cindy and Ryan.
Age: 7 // It is a cold winter day and John is playing out in the snow
It's so cold. I wanna build a snowman. How do I roll this big snowball up? It's really cold. But I don't want to get more clothes. There's a boy over there. I wonder if he wants to play with me? He's coming over and smiling. Wow! His face looks like it's been frozen! He's helping me build my snowman! I ask him what his name is and he just smiles. That's rude. My name is John! But this boy won't tell me his name!
Age: 7 // The night of the day that the previous memory takes place
Daddy won't talk to me. I want him to read me a story but he doesn't want to. Mommy says he's "stressed". Is that bad?
Age: 7 // Three days after the previous memory
The boy with the weird face is outside and I think he was talking to Daddy when he got home.
Age: 8 // Early spring
Yay! It's my birthday party! All my friends are here and Mommy is too! But I don't see Daddy anywhere. He said he'd be here, but I don't see him.
Age: 8 // A week after the previous memory
Daddy, where are you? Mommy is sad and I'm sad and we want you to come back please Daddy!
Age: 9 // A cold winter's day
I think I see Daddy outside. He looks really cold. Daddy, where did you go? Where you going? Daddy, come back! Who's that boy with you, Daddy? Did you get a new son? Daddy?
Do you love him more than me?
NOTE: Those are all the relevant excerpts of John's memories. The first two clearly indicate that PRE01 "Slender Man" was active in the area around where John lived, but for some reason did not target him. All the others seem to deal with PRE08 "Cold Boy". --SΣ
Saturday, May 28, 2011
PRE10: "Black Dog"
Designation: PRE10
Colloquial Terms: The Black Dog, Haunter, Garm, Nighthound, Grim, Seamus, Harbinger, SEEKER
Physical Characteristics: Appears as a large black dog. The ears are pointed and the snout is elongated. The eyes appear as either black or red. Muscular body structure. Size changes, ranging from four feet (1.22 meters) tall to nearly ten feet (3 meters) tall.
Behavioral Characteristics: Often seeks out people with long kept secrets. Will bring its victim objects which somehow relate to that secret, goading them into revealing it. Has been observed to outright attack victims who do not reveal their secrets soon enough. Is occasionally seen working with other PREs, often acting as a herald and preparing the way for the PREs appearance. Has been known to sniff out secrets for PREs to use against their victims, either to destroy the victim's psyche or to manipulate the victim for the purposes of the Game.
Further Reading: This account of a man hunted by PRE10. See also the blog "Gaining Perspective"
Colloquial Terms: The Black Dog, Haunter, Garm, Nighthound, Grim, Seamus, Harbinger, SEEKER
Physical Characteristics: Appears as a large black dog. The ears are pointed and the snout is elongated. The eyes appear as either black or red. Muscular body structure. Size changes, ranging from four feet (1.22 meters) tall to nearly ten feet (3 meters) tall.
Behavioral Characteristics: Often seeks out people with long kept secrets. Will bring its victim objects which somehow relate to that secret, goading them into revealing it. Has been observed to outright attack victims who do not reveal their secrets soon enough. Is occasionally seen working with other PREs, often acting as a herald and preparing the way for the PREs appearance. Has been known to sniff out secrets for PREs to use against their victims, either to destroy the victim's psyche or to manipulate the victim for the purposes of the Game.
Further Reading: This account of a man hunted by PRE10. See also the blog "Gaining Perspective"
Friday, May 27, 2011
Experiment 144
NOTE: Experiments 108-143 are classified --SΣ
Designation: Experiment 144
Purpose: To determine if proximity to PRE06 Doors has any adverse effects on PRE09
Data: Archive Analysts created a "light cage" to capture a body of PRE09. The "light cage" was constructed using data gathered from Experiment 113. After confirming the appearance of a Door, Analysts transported the cage and PRE09 to its location. All monitoring equipment was damaged. All Analysts present on site were found in vegetative states. No sign of the Door. No sign of PRE09. Location of Experiment 144 has been quarantined and designated G004. No object has been observed casting a shadow in G004 since Experiment 144 was carried out. Three of the original seven Analysts remain alive, but in a vegetative state. They have not cast shadows since Experiment 144 was carried out.
Designation: Experiment 144
Purpose: To determine if proximity to PRE06 Doors has any adverse effects on PRE09
Data: Archive Analysts created a "light cage" to capture a body of PRE09. The "light cage" was constructed using data gathered from Experiment 113. After confirming the appearance of a Door, Analysts transported the cage and PRE09 to its location. All monitoring equipment was damaged. All Analysts present on site were found in vegetative states. No sign of the Door. No sign of PRE09. Location of Experiment 144 has been quarantined and designated G004. No object has been observed casting a shadow in G004 since Experiment 144 was carried out. Three of the original seven Analysts remain alive, but in a vegetative state. They have not cast shadows since Experiment 144 was carried out.
Thursday, May 26, 2011
PRE09: "Shadow People"
Designation: PRE09
Colloquial Terms: Shadow People, Shadow Cartographers, Shadowgraphers, Impressions, Regulars, The Miracle, SILHOUETTE
Physical Characteristics: They appear as multiple shadows, usually in the shape of humans, but they are able to alter their forms. Like PRE07, seem to be multiple beings.
Behavioral Characteristics: Rarely hostile. Seem to detest changes in an environment, and will move objects back to their original places (NOTE: So if you, say, rearrange your furniture, PRE09 may put it all back to how it was before -- SΣ). Have been observed to shy away from Doors leading to PRE06. One current theory is that they are *CLASSIFIED*
Further Reading: The blog "Ontological"
Colloquial Terms: Shadow People, Shadow Cartographers, Shadowgraphers, Impressions, Regulars, The Miracle, SILHOUETTE
Physical Characteristics: They appear as multiple shadows, usually in the shape of humans, but they are able to alter their forms. Like PRE07, seem to be multiple beings.
Behavioral Characteristics: Rarely hostile. Seem to detest changes in an environment, and will move objects back to their original places (NOTE: So if you, say, rearrange your furniture, PRE09 may put it all back to how it was before -- SΣ). Have been observed to shy away from Doors leading to PRE06. One current theory is that they are *CLASSIFIED*
Further Reading: The blog "Ontological"
Wednesday, May 25, 2011
PRE08: "Cold Boy"
Designation: PRE08
Colloquial Terms: The Cold Boy, CHILD, Glass, Frost, Cryme
Physical Characteristics: Appears as a small male human child with skin made of ice. Face is often described as blurred and difficult to make out.
Behavioral Characteristics: Seems to target individuals who are cut off from others. One of the few PREs who has been routinely observed speaking directly to humans, often speaking in the form of nursery rhymes. Has the ability to lower temperature, often killing his victim's through the cold. Some victims, however, are instead *CLASSIFIED*
Further Reading: This chatlog, as well as the blogs "brighter than a spoon" and "The Ripeness is All"
Colloquial Terms: The Cold Boy, CHILD, Glass, Frost, Cryme
Physical Characteristics: Appears as a small male human child with skin made of ice. Face is often described as blurred and difficult to make out.
Behavioral Characteristics: Seems to target individuals who are cut off from others. One of the few PREs who has been routinely observed speaking directly to humans, often speaking in the form of nursery rhymes. Has the ability to lower temperature, often killing his victim's through the cold. Some victims, however, are instead *CLASSIFIED*
Further Reading: This chatlog, as well as the blogs "brighter than a spoon" and "The Ripeness is All"
Tuesday, May 24, 2011
PRE07: "Choir"
Designation: PRE07
Colloquial Terms: The Choir, Echo, Chorus, Static, Distortion, SHRIEKING
Physical Characteristics: Appears to be multiple entities, similar to PRE09. Each individual body is shadowy and in the rough shape of a human. Gray in color.
Behavioral Characteristics: Possesses control over soundwaves. PRE07 is able to alter the way people hear, putting words into the mouths of others. They usually use this ability to slowly drive their victims into madness, but have been observed making more direct attacks by employing high pitched siren-like sounds that rupture victim's eardrums, shatter glass, and/or hemorrhage the victim's brain. NOTE: I've actually seen this first-hand. One of the guys I trained with was found dead in his room about two years ago, with blood and gunk flowing out of his ears. Apparently, he'd done something to piss these guys off. -- SΣ
Further Reading: This account of a boy being targeted, this post on the blog "They Sought it with Thimbles", this post from the blog "Ontological", and PRE07's presence is made obvious when comparing this post from "Hidden in the Trees" to this post from "Still Remains Within"
Colloquial Terms: The Choir, Echo, Chorus, Static, Distortion, SHRIEKING
Physical Characteristics: Appears to be multiple entities, similar to PRE09. Each individual body is shadowy and in the rough shape of a human. Gray in color.
Behavioral Characteristics: Possesses control over soundwaves. PRE07 is able to alter the way people hear, putting words into the mouths of others. They usually use this ability to slowly drive their victims into madness, but have been observed making more direct attacks by employing high pitched siren-like sounds that rupture victim's eardrums, shatter glass, and/or hemorrhage the victim's brain. NOTE: I've actually seen this first-hand. One of the guys I trained with was found dead in his room about two years ago, with blood and gunk flowing out of his ears. Apparently, he'd done something to piss these guys off. -- SΣ
Further Reading: This account of a boy being targeted, this post on the blog "They Sought it with Thimbles", this post from the blog "Ontological", and PRE07's presence is made obvious when comparing this post from "Hidden in the Trees" to this post from "Still Remains Within"
Monday, May 23, 2011
PRE06: "Empty City"
Designation: PRE06
Colloquial Terms: The Empty City, The City, Metropolis, City of Empty Shadows, The World Beyond the Doors, DEVOURER
Physical Characteristics: PRE06 is a genius loci in the form a large, empty city (NOTE: For those of who don't know what genius loci means, this basically means that PRE06 is a city that is living and intelligent --SΣ). It seems to exist outside our own reality. It manifests in our reality via "Doors" which can appear anywhere and anytime.
Behavioral Characteristics: The Doors can manifest anywhere and will usually (though not always) remain in existence until someone has opened one and stepped through it, whereupon the Door will slam shut and the gateway to PRE06 will vanish. Once inside, victims are left to wander until the day they die. PRE06 continuously shifts its shape and structure to keep victims lost. (NOTE: Yeah, I know, I was skeptical at first too. You're probably wondering where this information came from. Well, it turns out that other PREs use PRE06 as a meeting ground and will occasionally bring their human servants along. Most of our data on PRE06 comes from those servants- --SΣ)
Further Reading: This newspaper clipping, the blog "Out of the Spent and Unconsidered Earth", and the blog "Ontological"
Colloquial Terms: The Empty City, The City, Metropolis, City of Empty Shadows, The World Beyond the Doors, DEVOURER
Physical Characteristics: PRE06 is a genius loci in the form a large, empty city (NOTE: For those of who don't know what genius loci means, this basically means that PRE06 is a city that is living and intelligent --SΣ). It seems to exist outside our own reality. It manifests in our reality via "Doors" which can appear anywhere and anytime.
Behavioral Characteristics: The Doors can manifest anywhere and will usually (though not always) remain in existence until someone has opened one and stepped through it, whereupon the Door will slam shut and the gateway to PRE06 will vanish. Once inside, victims are left to wander until the day they die. PRE06 continuously shifts its shape and structure to keep victims lost. (NOTE: Yeah, I know, I was skeptical at first too. You're probably wondering where this information came from. Well, it turns out that other PREs use PRE06 as a meeting ground and will occasionally bring their human servants along. Most of our data on PRE06 comes from those servants- --SΣ)
Further Reading: This newspaper clipping, the blog "Out of the Spent and Unconsidered Earth", and the blog "Ontological"
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